VillageThere are several ways to defend; you will need to master all of them to survive against the upper echelons.

Stacking is the most fundamental skill in defense, and also one of the most effective. This is supporting villages under attack in an effort to kill the attacking armies. Make sure to move in enough defensive troops to do the job, and select villages that are well-located.

When requesting stacking, it’s so important to post attack times when you’re requesting support, and check the travel times/unit types.

When you’re stacking you should avoid:

  • Defending villages that don’t have full walls or at least level 15+ (support requests should mention this also).
  • Defending a village with less than 30k population of defensive units.
  • Defending with just Heavy Cavalry support (do this only to avoid being nobled).
  • Using offensive units to defend.
  • Defending remote villages.

The goal with stacking is to maximize your opponent losses while minimizing your own.  Defending villages, unlike attacking, allow you to amass armies as large as you want. Remember that the more defense you can get to support you, the fewer casualties you will take. When you’re playing defense, it’s all about conserving troops which stacking allows you to do very effectively.

Blocking/bouncing nobles is a defensive method that is a far step up from simply stacking and often requires very exact timing and planning. You must be able to mark incoming or this method will fail you. Your goal here is not to kill the offensive armies, but to dodge and just defend against the nobles. This is a very risky strategy but can be used to buy time if you need to hold out for a while longer and have low troop counts.

Mark the incoming nuke and noble speed attacks so that you can dodge defense in between the clearing and noble attacks. This works because nobles (especially the middle nobles of a train) often have small escorts which make them for very easy targets and if the nobles don’t survive the counterattack, no loyalty is lost.

Your villages are likely to have the walls destroyed, which makes any future defensive efforts very risky.

NoblesFurther, to employ this method your account must be watched 24/7 to avoid becoming a sitting duck.

Additionally there is always the possibility that those nobles could be escorted by a full nuke which will render most any defense useless with the loss of the wall. See my Noble train guide.

Counter attacking/back-timing is important because if you are constantly on the defense you can never bounce back. You can use your offense to actually effectively defend yourself by targeting enemy offenses.

First step is to identify which villages are offensive and which are defensive. Next, nuke the offensive villages to take out their nukes while they are at home. It’s the best and most effective way to cripple your opponent. The catch is that they can dodge your attack, but the best way to ensure that this isn’t the case is to time your offense to arrive immediately after the target nuke returns home.

Re-nobling your own villages is the most unorthodox defensive methods, but one of the most effective. You purposely allow your village to fall into enemy hands or even pre-noble it to make it “easier” for them. The goal is to make the enemy take the village, spending the noble, then repeatedly re-noble his new village over and over again, before taking it back again.

Your enemy spends his nobles, wasting the packages that they cost to build. Eventually, you can turn their own troops against them as they repeatedly attack and re-noble themselves, wasting nobles and resources along the way.

Risks include:

  • If you are using this method, be sure that all the troops of the village are used, or else you will lose them without a fight when the village is nobled.
  • The costs of the renobling the village on a package world as well.
  • When the village is out of your control you will take a dive in points, lowering morale.
  • You will need to renoble quickly (within seconds if possible) or you may lose troops and loyalty. Like so many of the defensive methods, timing is key.

This option is best used when it’s a train targeting an offensive village (so you can use those troops on an enemy before nobling) and you can’t arrange at least 20k of support in time – or more if the clearing wave/s are from villages different from the noble train. Your own nobles should reduce the loyalty to below 20 when the enemy attacks hit. If there are clearing waves from separate villages in front of the actual train, you should try to get in an attack between his 1st and 2nd noble so you kill the clearing wave and the enemy repeatedly re-nobles his own village. This will be hard if it’s a well-timed train, of course.

Regardless, your counter-attack should arrive within a few seconds of the enemy’s last noble, since a good opponent will have support timed to arrive not long after the conquest. Try to send the usual clearing wave then nuke+noble combo, in case the enemy nobled from a defensive village with support accompanying the last noble.

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