Intro to Village- What You’ll Find

When first assigned a village, you’ll need to know your way around.

Headquarters is the castle in the top right side of your village.  This is the main hub of the village, where you can do most upgrades including mines, barracks, stables, markets, etc.  The higher the upgrade level of the HQ, the faster your buildings will build.

Iron Mine: The only true mine in the game, though other resources are collectively referred to as a “mine.” Upgrade this to produce more iron, which is needed for upgrades and troops.  Extra iron can be traded with a market.

Timber Camp: Timber is the most needed early resource.  Upgrade to at least a level 5 or 6 to get good production going for upgrades and troop recruitment.  Extra timber can be traded in the market.

Clay Pit: Clay is the second most highly prized early resource. Upgrade to at least a level 4 quickly in order to maximize Beginner Protection.

Rally Point: You command troops from this spot.

(Build) Smithy: The Smithy is not valuable as a stand-alone, and needs to be teched in order to provide a defensive benefit. You can research unit upgrades here- and they are worth every penny.

(Build) Market: This is optional, but helpful for trading resources.  You can trade amongst your tribe or with other players.


Intro to Troops

Troops2Under Beginner Protection, you may not have many options regarding what troops you can build- but that doesn’t mean that you can’t be smart with building.  Here are the options:

  • Spears: Spears are basic defensive troops in the early phases and have a high carrying capacity for farming.  Build them early, and often.
  • Swordsmen: Excellent early defenders, though slightly slower and with less carrying capacity.
  • Axemen: The best early offensive option, you will need a Smithy level 2 before you are able to research and build them.
  • Scout: This unit is simply for letting you know what you’re up against.  Send them on scouting missions to find out if there are any farms or barbarians nearby, and to see how your neighbors are growing.
  • Light Cavalry: You may have time to build this unit during Beginner Protection, depending on what world you are in. This is an excellent early unit with good offense and excellent speed.
  • Heavy Cavalry: Unlikely that you will be able to build this during early protection, but if you are able to then you’re ahead of the game! These are the best of the best, excellent defenders and attackers and the best escorts there are.

Intro- Understanding Beginner’s Protection

Beginner’s Protection is the period of time during start up when you cannot be attacked- this allows you enough time to have a fighting chance (pun intended) at protecting yourself. The time allotted depends on the world- check yours, or your countdown on the opening screen, to know how much time you’ll have.

Using Beginner’s Protection wisely can decide the course of the rest of your play.  You need resources more than anything else- focus on upgrading them, along with your warehouse, so that you can maximize the protected hours. Timber runs out the fastest, then clay and lastly iron.

Troops will be your next concern.  For farming, spears are the fastest, cheapest and easiest- so why not go with them at first?  If you get into a tribe while still under beginner protection, ask them for pointers.  Some tribes prefer troops to points, and you’ll want to know how to focus your efforts as early as possible.

Make sure that you have a wall established before your protection runs out- often, it is the first defensive barrier attackers will meet and gives troops in your village a definite defensive edge.

And finally, look around- you need to know where barbarians and farms are located, and any potential invaders.  Be as active as possible during beginner protection, as it’s likely the only guaranteed protection you’ll receive!

Intro- Before You Start

Welcome to Tribal Wars!

You have a lot to look forward to, and this guide will be your template for success, no matter what approach you pursue.

Which brings us to our first point- you need to decide what type of player you want to be and what strategy you’ll pursue in order to achieve your play type. Consider the following questions:

  • Will you be offensive or defensive?
  • Will you rely on farming, attacks or tribal alliances?
  • What buildings do you need to upgrade first
  • How many troops do you need, and what kind?
  • How do you make the most of your beginner protection?

Don’t be overwhelmed, or discouraged- we’ll be here to walk you through your options and help you decide.  As you read our guide, also remember that Tribal Wars has excellent forums and help sections, and the moderators are also available to answer your questions.  The best thing to do early on, other than upgrading and building, is to form alliances and make friendships with those around you- so get started!

Intro to Strategy- Defensive

Defense3To start, build more swords than needed for farming (a minimum of 100 to 150) so that you are properly defended from an invasion or attack, and keep in mind that the later you use this approach, the more troops and wall levels you will need.  A wall level 5 is a good minimum to shoot for.

This strategy is simple: try to kill enemy troops if they attack when the beginner protection wears off. The best time to use early defense is, well, always! It works particularly well against players that are less experienced. It also can be mixed with the Turtling strategy.

If they have a lot of spears, then your defensive approach is to approach but not attack- make them angry by mailing them, threatening to farm, etc… use what you want to make him attack you. Be prepared with a wall level and swords (and spears if you wish) to defend against those small spears attacks.

In some cases, this investment in defense and provocation could slow you down and might fail to give you the benefits you want.  Defense and preparation are never a waste of time, but make sure you know your strategy inside and out.  Combine when needed, and adjust as you go.  Don’t be afraid to use the simulator, and use other resources, such as How to defend a Start-up, to help guide you.


Intro- Late Start-up

RimThe time you join a world does have an impact on a few things in your strategy, since you have to adapt to your surroundings. Joining very late in a world’s existence is certainly no exception.  Take into account the following:

  • The rim may not grow outward any more than where it is, or will grow very slowly and be less dense.
  • You may begin with a few more buildings than usual.
  • Often, you need to use a particular tactic to optimize growth; maxing out troops if you can farm properly with all of your troops in your 55×55 isn’t always the best way to produce resources.
  • Building a few mines level boosts production, and you will need enough troops to keep the village as dry as possible and additional troops help you when you’re ready to noble.
  • Don’t be too ambitious on late stage world since many players are already big; instead, focus on tribes and alliances.
  • Enemy troops will send less power against you since you are smaller- use this to your advantage, and focus on defense.
  • The later you begin, the later you should be nobleing. Rushing to noble a small village instead of gaining 2x, 3x the points on your main village and building more troops isn’t always the best choice.

Intro- Definitions

CastleFarming, to farm: Sending troops to a village to steal their resources (see farming techniques for more information).

HQ: Village Headquarters, the building that controls when and how you build other buildings.

Mines: Iron mine; players also generalize and refer to their resource pits (like timber camp, clay pit and iron mine) as mines.

7×7, 13×13, 15×15, 25×25: This is a reference to the grid where your camp is located. 7×7 is the square around your village, without premium. It is 7 by 7 squares in the map (or coordinates if you prefer).

Noobs and Newbs: Players are noobs if they aren’t good, pretend they are, don’t want to learn and/or are arrogant players. Newbs is a term to define a new player but is not seen as an insult.

Beginner protection: The first few days (0 to 7 days usually) where no one can attack your village. You can find the exact number of days of your protection in the settings of the world by clicking on “Help” while you are in game, then selecting “other information” and then search for “beginner protection.” Note also that you cannot attack any players during their beginner protection but you are still allowed to attack barbarians or bonus camps.

Restarting tip: If luck is on your side, then restarting can get you a better location. If there are 2 or more barbs in a location, you should stay. Restarting to be near more barbs or near bonus villages does not always work. To restart, go to the “settings”, select “start over” and enter your password. Note that restarting in really early worlds may be forbidden to prevent players from abusing the system.

Tutorial tip: In every world finishing the tutorial, no matter when, gives you resources and 5 spears. If it is closed, simply go to “settings,” click on the settings again and you should be able to open it. You can do this only once per world.

Intro to Strategy- Offense

TroopsBuild 1

  • Axe 6500
  • Light Cavalry 3000
  • Rams 300

This build is a general nuke, and is the most popular; it takes 15 days to build. If you do not know the player’s defensive build, this is usually the best nuke.

Build 2

  • Axe 8500
  • Light Cavalry 2500
  • Rams 300

This build is a good offensive nuke, as it has a higher attacking power then the other two builds; however it takes 20 days to build, which is considerably more than the other two, and in war time this delay will really count.

Build 3

  • Axe 5500
  • Light Cavalry 3250
  • Rams 300

This build is much quicker to produce than the other two, and takes only 14 days. As it is Light Cavalry heavy, this is commonly used as a farming village. It has sacrificed attack power for a quicker build time.