Market

Market 2The market is a relatively cheap investment with relatively large advantages, making it a smart build early in the game. It will allow you to:

  • Trade excess resources with tribe members (or other players) for extra or needed resources. This can secondarily help to build or strengthen alliances, and gives you bargaining power when trading.
  • Increase your merchant capacity. At this stage, it’s also a good idea to upgrade the market when you have extra resources to keep it trending upward and to further increase trading; make sure that you only update your market when your Barracks and Stable already have a steady queue.

Of note: The balance here is really important.  With the above comment in mind, it’s generally a good idea to get your market to level 10 before the players around you enter the nobling stages, but before you invest in a level 15 smithy.  But, as previously stated, do not level up your market at the expense of having proper defenses. The market is a wonderful resource and strategic upgrade, but use it wisely or it can be a downfall. 

 

Upgrading Your Headquarters

HeadquartersThe concept behind maximizing your use of the Headquarters, or HQ, is extremely simple: the higher the level of your Headquarters, the quicker you produce other village upgrades.

Keep the following concepts in mind regarding HQ:

·         A level 20 village is required for the Academy, so it’s a good idea to upgrade it consistently. As always, though, it’s a good idea to have a running queue in your Barracks and Stable. Once this has been accomplished, start adding upgrades to your HQ regularly and consistently- this will make you a stronger overall player, regardless of your strategy. 

·         Few strategies can be effectively accomplished if you fail to give proper importance to your HQ.

Often, players stop upgrading the HQ at level 20, but experienced players are more likely to continue increasing because of the offsetting decrease in building time for other subsequent buildings (like the Barracks and Stable), which is extremely beneficial for all building strategies.  A fully or highly upgraded HQ will help you grow more quickly, create troops faster and more efficiently, and will make you a formidable opponent for neighbors and nearby tribes, and will also make you a more valuable ally and tribe member.  HQ are extremely important, especially at the beginning of the game- upgrade them early and often.

Wall Addition and Hiding Place

WallBuilding a wall while you are still covered by the beginner’s protection is a very good idea, and a wise investment.  Most players start building and upgrading the wall as soon as possible, knowing that it is the first layer of protection and one of the primary deterrents against would-be attackers.

The wall at this stage is very strong and able to withstand most attacks by players nearby- they will not have had time to build the offensive units needed to infiltrate- unless you joined a very old world. 

The wall is a cheap investment if you are pursuing a 24/7 strategy, but keep in mind that often it’s better to increase your income before pursuing the wall since your defense will not help you grow. Some players upgrade wall levels once both the Barracks and Stables are running constantly; be sure to keep upgrading the HQ also, and know that having at least a small wall growing with your village is advisable.

The same principle occurs for the hiding place; you may forget about it but you will be glad that it is upgraded if you need it.  And, don’t make the mistake of waiting until it is too late! Defense is important, so plan ahead and don’t get caught short.

Upgrading Your Resources

Mine2Mines are critical- this is where you get the resources to do, well, everything.  Unless you are lucky enough to find the perfect farm very early on, you’ll need to maximize your mine to queue troops, make upgrades, build defenses, and research new technologies. 

Upgrade your timber camp, your clay pit or your iron mine according to the resource you need the most.
If the beginner protection is long, don’t shy away from adding a few more mine levels before the protection wears off to increase your income and to maximize the benefit of beginner protection. Plan ahead; if your farming force is having trouble getting resources and also hits many spikes, upgrading your mine can add consistency and reliability to your income.

Of note: if you want to add a few mine levels, be sure to get them before you begin any other strategy to optimize your income.

Mining may seem obvious, but many players lose sight of their mine after the earliest phases of the game pass due to other strategies that come in to play and the increasing responsibilities of the upper echelons of play.  Resources are key to success, and mines are the easiest way to get them.

Warehouse and Farm

WarehouseYour Warehouse and Farm go hand-in-hand, and both are critical to success no matter what strategy you pursue.  Why, you ask?  Because without a farm, you don’t gain resources and without a Warehouse, those resources can’t be stored and must be used- perhaps, before you are ready to use them or before it makes strategic sense to do so. 

During the early stage you will have to incorporate a few farm and warehouse upgrades in order to be competitive, and to avoid overflowing resources or running out of farm space. You can plan ahead with your hauls and with the population value of each unit (all the info you need exist in the help section in game). Do not upgrade it higher until necessary- but be sure you don’t wait too long, or you may find that you slowed yourself down and rendered your strategy obsolete.

Building Your Barracks

Barracks3The Barracks is very important in Tribal Wars.  Why?  Because without it, you can’t build troops, and an army is of paramount importance for both growth and survival.  Regardless of offensive or defensive strategy, you’ll need to pay attention to the Barracks.  A standard Barracks has very specific upgrade requirements.

  • Clay or Iron level 1
  • If option 2 statue + paladin
  • Wood or Clay level 1
  • Iron or Wood level 1
  • (Choose either option 1 everywhere or option 2 everywhere. If you have a paladin choose option 2)
  • Clay 2
  • Wood 2
  • (Clay 3 optional)
  • Wood 3
  • Wood 4
  • HQ 2
  • HQ 3
  • Barrack
  • Begin to makes spears and to farm.

If you are in a world with a quick beginner protection (0 to 3 days) and want to build up your Barracks, be sure to farm before or at approximately the same time as most of the players around you.

This approach can also be used on a longer beginner protection and works especially well if you have a lot of barbarians or bonus camps to farm. Be sure that you have access to at least 1 barbarian or bonus, but it works better if you have at least 2 or 3 in your 7×7.

Building Your Smithy and Smithy Techs

Smithy

The Smithy is where you will research all new technologies related to your troops, weaponry, and troop building.  The higher your Smithy is upgraded, the less time this research will take.  In order to build in, your Headquarters must be upgraded to Level 5 and you must have a Barracks built.

It is very important for defense that you have your smithy teched, or upgraded and researched, as high as possible, even if you don’t need increased research speed.  This means that even in your offensive villages, you need to have some defense teched, specifically swords, spears, or HC.

Why, you ask? Any troops stationed there defend at the village’s tech levels, not the tech levels of the originating village. Even if you can only tech swords and spears to level one in your offensive villages, it’s going to save losses when it comes time to defend.

Incorporating HC in offensive builds is pretty useless, as the masses have HC teched out.  Have a balanced tech system worked out so that people who send troops are getting the maximum value possible in their defenses.

It’s preferable to have a less powerful nuke but still have minimum level 2 swords and spears teched in offensive villages. This is also especially helpful when you need to pump out additional defense in villages that are targeted.