Light Cavalry Nuke

The Light Cavalry Nuke doesn’t need as many troops, because your troops are much stronger and more effective. A Light Cavalry Nuke is the logical nuke to use for anyone that pursued a Light Cavalry Rush strategy.

The nuke should consist of:

  • 500-750 Light Cavalry
  • 100-200 Axes
  • 250-500 Spears

Any nuke should be a part of a noble train, containing a Noble and several scouts in case the village has high loyalty then you can stack your trains and nukes accordingly.

The Light Cavalry unit is a very strong offensive unit, so make sure that you leave some defense in the village as well in case the player you nobled returns to take it back.  It wouldn’t do to lose a village you worked so hard for because you didn’t plan ahead.

Happy nuking!

Upgrading Buildings

Once you are out of Beginner Protection, building upgrades become a bit more fluid.  You will need to keep the following questions in mind:

  • Are you offensive, or defensive?
  • What are your farming needs?
  • Do you have enemies nearby?
  • What is your tribes focus?
  • Do you want points or troops?

If your focus is troops, then you need to focus on upgrading your resources, your farm, your warehouse, and your Smithy/Barracks/Stable so that you can maximize weaponry and troop strength, particularly if you are offensive.  If you are focusing on defensive troops, you also need to consider your wall.  As a general rule, the following template is a good guide for 1000-ish point player.

HQ: Level 10-15

Barracks: Level 8-12

Wall: Level 15

Stable: Level 6-12

Resources (wood, clay, iron): Level 15-20… or more.  These are important.

Smithy: Level 10-15

Farm: Depends on your troop ratio, but level 15 is safe and generous.

Troops: 2:1 minimum ratio recommended. This means that if you have 1000 points, you should have 2000 troops.  FOCUS ON EITHER OFFENSIVE OR DEFENSIVE.

Building Axes

Axes, or axemen, are a good early offensive unit, and they are excellent escorts for farming runs.  They have very little defensive strength, however, so while they move quickly and deal a lot of damage, they usually suffer heavy losses.

To build them, you need:

HQ level 5

Barracks level 1

Smithy level 2

Many strategies incorporate axes for farming and offensive nobling, so be sure to review them and incorporate depending on your own approach, world specifics, location, and farming needs.

Please note yet again that axes are almost entirely offensive.  If you have an incoming attack, move your axes out of the village by dodging to avoid losses.

Farming Low Point Players

Some players are unfortunate enough to be the victims of farming by larger and more experienced players.  Try not to be one of them.  Instead, try to be the farmer; here’s how:

  • The trick here is: early and often.  When a player comes out of Beginner Protection, scout them immediately to see how large their troop base is.
  • Send regular farming expeditions; this will prevent them from growing larger due to lack of resources, and they will not be able to defend or build troops, walls, etc. in order to stave off the resources.  Likely, they will restart.
  • He/She may respond by rapidly spending any and all resources before your troops land.  If this happens, break your expeditions down into smaller runs that land more frequently.  Unless the player is online 24/7, they will have trouble counteracting this.

You do want to be aware of a few things:

  • Be wary of new players already in tribes.  Unless you are very confident and experienced, getting into a conflict with a tribe for a farm is not a wise move.
  • Unless you know for sure that they don’t have an army, be sure to send at least a few offensive troops to protect your farmers.
  • Know that karma is watching.  You don’t want this to come back to haunt you, so make sure the player is not allied.  This is very important.

Happy farming!

Farming Barbarians

You will (hopefully) notice several empty villages in your area; often, they appear greyed out on the map of the world.  These are barbarian villages, also called barbs, and they are a gold mine for your farming needs.

Barbarians are wonderful for several reasons.

  • 1) They continually gain resources, usually at a higher level if they have a lot of points.
  • 2) They don’t retaliate
  • 3) You can eventually noble them, or they will remain farms throughout the game.

Before starting to farm a barbarian, keep the following tips in mind.

  • Scout them first.  They likely have troops, and depending on how many scouts you send, you can get a pretty good idea of how big.
  • You may not be the only player with your eye on this barb.  If you are smaller, or part of a tribe with members nearby, ask around before assuming.  Unless you don’t care… and then, by all means, proceed at your own risk.
  • Send a lot of spears- they have the best carrying capacity for their cost, and are easily replaced.  If you are concerned about the size of the barbarians army, employ a strategy such as Axes Escorting to ensure minimal losses.
  • Visit frequently!  Once you have an idea for how quickly resources are generated, time your farming expeditions to maximize hauls.

Building Swords

Swords are an important member of your defensive force.  Although they are not the strongest defender, they are certainly the most cost effective, especially early in the game.  In order to build them, you’ll need:

  • Smithy Level 1
  • HQ Level 1
  • Extra steel, as they use a disproportionate amount during generation

If you have a defensive village, you should have about as many swords as you do points, or more.  Most players use a 2:1 ratio of defense to points, along with Cataults, Scouts, and Heavy Cavalry. Thus, if you have 1500 points, you should have AT LEAST 1500 swords and other defenders.

If you have an offensive village, DO NOT neglect your defense.  While a mixed troop base is not recommended, you will want to have some defense to leave behind while your offensive troops are out pillaging and farming.  In this instance, you should have approximately 500 defensive troops for every 1000 points. Keep in mind that this is the minimum amount recommended.  Most players will have more.  Farming doesn’t do you much good if you don’t have a village to come back to, so bear that in mind.

Early Axe Nuke

AxeTo use the Early Axe Nuke strategy, you will want to build mostly axes along with spears during the beginner protection. Do not build buildings unless they’re necessary, like the warehouse or the Barracks.

Focus on building a large offensive force. This strategy is very effective, but requires a lot of activity. It works well when your farms are dry, or if you think that you won’t be able to afford a Light Cavalry Rush.  Use your axes to swarm a farm or enemy village, and overwhelm them with force and numbers.  Pillage the resources and return to your village to regroup- you should suffer very few losses.

You should have 1000-1200 Axes, 250-500 Spears, and 100-250 Light Cavalry to round out your nuke.


  • Remember that Spears still are good units for farming and clearing the few inactives you may find around you, so keep building them while the axes help you boost your growth.
  • Axe Nukes work well on long beginner protection.
  • The best location to use this is in the core or early rim and when very few experienced players are around you.

Phase II: Intro

At this phase in the game, your beginner protection has worn off and you need to start thinking about three main things: resources, troops, and allies.

Resources:  You will need to make serious advances in farming, and upgrading your village resources, in order to optimize growth and to adhere to your chosen strategy.  Chances are high that regardless of what you choose, resources are central to that plan.

  • If you find that you have a surplus of resources, consider offering a trade on the market; most players have extra, and you may be able to help each other out.

Troops:  You are now susceptible to attacks from your neighbors and enemies.  Whether you plan to go offensive or defensive, you need to make sure that you are building troops to help you achieve success. Most players strive for a 2:1 troop ratio, meaning that you should have twice as many troops as points.

Allies:  Look around at the tribes in your area.  It’s best to join with one that has experienced core players and also one that is clustered near you.  The benefit of a tribe is protection; joining one that is too far away to offer you any real support is counter productive and also very stupid.  You don’t want to be that guy (or girl).


What You’ll Find- Advanced

After your Beginner Protection has worn off, your village will start to look very different as you grow and earn more points.  Your Headquarters will change and become impressive as you level up, as will your other buildings.

There are a few new buildings that you will see and build, and they are:

Stable: The stable is where you, logically, build and train all troops that use horses: Light and Heavy Cavalry, and Scouts.  The higher the upgrade level, the faster the troops will train.

Smithy: This is where you can research and improve your weapons, and as with the other buildings in the village, the higher the upgrade means shorter research times.  Read up on Smithy Techs to learn more about the defensive benefits this can offer.

Workshop: The workshop is crucial to your offensive tactics, because it allows you to build rams and catapults.

Academy: This is where the magic happens.  The Academy is the most advanced building in the village, but allows you to train nobles and thus take over villages to expand your empire.


Intro to Village- What You’ll Find

When first assigned a village, you’ll need to know your way around.

Headquarters is the castle in the top right side of your village.  This is the main hub of the village, where you can do most upgrades including mines, barracks, stables, markets, etc.  The higher the upgrade level of the HQ, the faster your buildings will build.

Iron Mine: The only true mine in the game, though other resources are collectively referred to as a “mine.” Upgrade this to produce more iron, which is needed for upgrades and troops.  Extra iron can be traded with a market.

Timber Camp: Timber is the most needed early resource.  Upgrade to at least a level 5 or 6 to get good production going for upgrades and troop recruitment.  Extra timber can be traded in the market.

Clay Pit: Clay is the second most highly prized early resource. Upgrade to at least a level 4 quickly in order to maximize Beginner Protection.

Rally Point: You command troops from this spot.

(Build) Smithy: The Smithy is not valuable as a stand-alone, and needs to be teched in order to provide a defensive benefit. You can research unit upgrades here- and they are worth every penny.

(Build) Market: This is optional, but helpful for trading resources.  You can trade amongst your tribe or with other players.


Intro to Troops

Troops2Under Beginner Protection, you may not have many options regarding what troops you can build- but that doesn’t mean that you can’t be smart with building.  Here are the options:

  • Spears: Spears are basic defensive troops in the early phases and have a high carrying capacity for farming.  Build them early, and often.
  • Swordsmen: Excellent early defenders, though slightly slower and with less carrying capacity.
  • Axemen: The best early offensive option, you will need a Smithy level 2 before you are able to research and build them.
  • Scout: This unit is simply for letting you know what you’re up against.  Send them on scouting missions to find out if there are any farms or barbarians nearby, and to see how your neighbors are growing.
  • Light Cavalry: You may have time to build this unit during Beginner Protection, depending on what world you are in. This is an excellent early unit with good offense and excellent speed.
  • Heavy Cavalry: Unlikely that you will be able to build this during early protection, but if you are able to then you’re ahead of the game! These are the best of the best, excellent defenders and attackers and the best escorts there are.

Intro- Understanding Beginner’s Protection

Beginner’s Protection is the period of time during start up when you cannot be attacked- this allows you enough time to have a fighting chance (pun intended) at protecting yourself. The time allotted depends on the world- check yours, or your countdown on the opening screen, to know how much time you’ll have.

Using Beginner’s Protection wisely can decide the course of the rest of your play.  You need resources more than anything else- focus on upgrading them, along with your warehouse, so that you can maximize the protected hours. Timber runs out the fastest, then clay and lastly iron.

Troops will be your next concern.  For farming, spears are the fastest, cheapest and easiest- so why not go with them at first?  If you get into a tribe while still under beginner protection, ask them for pointers.  Some tribes prefer troops to points, and you’ll want to know how to focus your efforts as early as possible.

Make sure that you have a wall established before your protection runs out- often, it is the first defensive barrier attackers will meet and gives troops in your village a definite defensive edge.

And finally, look around- you need to know where barbarians and farms are located, and any potential invaders.  Be as active as possible during beginner protection, as it’s likely the only guaranteed protection you’ll receive!