Withdrawl Snipe

Sniping2If a snipe attack occurs over multiple seconds and isn’t properly timed, it’s best to “withdraw” the snipe, or hit a village so it returns by the time of the 2nd/3rd/4th attack. Retiming it may salvage the intent of the damage, and let you save face with your opponent who will know you aren’t an experienced sniper if your attacks are ill-timed.  Remember that troops always return in 000 milliseconds.

So, if you have 04:23:978
04:24:101
04:24:246
04:24:450

You can get an attack in between the 1st and 2nd attack.  If you’re familiar with the t-train method or any other forms of millisecond train, you can combine the methods and snipe from your other villages.

For instance, if you happen to have 2000 HC you may open up 4 lots of 500 HC support tabs and then use the t-train method to get it in between the attacks in milliseconds.

It’s imperative that you practice sniping and sniping methods in a simulator, and on smaller scale villages.  Simply understanding the practice and concept will not make you effective at putting them into practice, so be sure that you know what you’re doing before you try it on a large scale opponent.

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