Types of Incoming Attacks

AttackThere are three basic kinds of fake attacks, used with different intentions.

Swarm Fake:

Swarm Fake’s main purpose is to confuse and overwhelm the opponent with 10-500 attacks incoming from a tribe. Swarm Fakes are usually launched 1 or 4 from a village (4 may be mistaken for nobles from a larger village) by everyone in the tribe from every village.  They are launched 1-5 hours before a main assault begins.

Swarm is a fake attack of scouts and 1 ram or cat. Since they move slowly they may be mistaken for an actual offensive attack.

Decoy:

These are fakes are precision-timed and focus on large villages, and are timed to land as if they were an assault. Decoys usually are similar to Swarm Fakes (scouts and a ram/cat) but aren’t launched randomly before an attack. Decoy Fakes are launched on targets that have more than one large village to hopefully have the target spread his def troops too thin or defend the wrong village in an assault.

Fanged Attacks:

Fanged attacks are by far the most advanced and evil fake; these are launched to land immediately after a large scale attack. They focus on villages that have already been hit by “nukes” or other clearing forces.

These fakes are usually used:

  • Against large targets that will take a while to defeat or
  • in a large scale war when the target is member of an enemy tribe especially
  • if you do not have enough nobles available to rim him.

Fanged Fakes usually consist of scouts and cats. They are sent in after an offensive army to mimic nobles, but instead demolish buildings (usually farms).  This way, troops that have been killed cannot be rebuilt quickly, leaving the target vulnerable and unable to send help to his tribe mates.

Learn these well. They are the second most important thing, after timing, to winning against skilled opponents.

Note: If it is Ram/Cat speed, always leave some troops to kill it off.

 

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